The Global Live Game Streaming Market size was estimated to be US$ 40 billion in 2019, the expected CAGR through 2030 is 18%. Advent of computer gaming has revolutionized the landscape of gaming industry. With increasing demand for dedicated gaming hardware, rising popularity of live game streaming, proliferation of smartphones, and increased investment in communication technology, the global live game streaming market is estimated to witness prominent growth during the forecast period. Live game streaming refers to streaming of live video game content over internet. The video game content can be streamed live or can be recorded and streamed over the internet. The advancement in technology required for seamless streaming such as development of online platforms and development of high graphic multiplayer games has contributed towards increased popularity of live game streaming. The online multiplayer games have significantly contributed towards the growth of live game streaming market. For instance, PUBG and Fortnite has gained popularity in limited time span owing to the live game play and multiplayer participation across the globe. The development and adoption of smartphones with high processing power has resulted in increased number of online game players worldwide. Increased number online game players combined with declining complexities associated with live game streaming are the key forces driving the growth of the global live game streaming market.
North America contributed the largest share to the global live game streaming market owing to the popularity of live games and strong adoption of video streaming solutions across the United States and Canada. Presence of leading service and platform providers across the United States combined with increasing number of mobile gamers is anticipated to drive the growth of North America live game streaming market during the forecast period. Asia Pacific is anticipated to be the fastest growing market during the forecast period owing to rising popularity of live games across the emerging countries. Availability of streaming platforms and rising penetration of smartphones across Asian countries is expected to contribute towards the growth of the Asia Pacific live game streaming market during the forecast period.
Live Game Streaming Market Share Analysis, by Geography (2022)
The report titled “Live Game Streaming Market - Global Market Share, Trends, Analysis and Forecasts, 2022-2032” wherein 2020 is historic period, 2021 is the base year, and 2022 to 2032 is forecast period. Additionally, the study takes into consideration the competitive landscape, wherein the report would provide company overview and market outlook for leading players in the global live game streaming market. Furthermore, the report would reflect the key developments, global & regional sales network, business strategies, research & development activities, employee strength, and key executive, for all the major players operating in the market.
The global live game streaming market is segmented based on solutions, revenue model, and geography. Based on solutions, the global live game streaming market is segmented into web-based and application-based. The web-based segment is further sub-segmented into Twitch, YouTube, Mixer, Facebook, Dailymotion, and others. The application-based segment is sub-segmented into Xbox Game Streaming, Remotr, Steam Link, Rainway Inc., and others. Based on revenue model, the global live game streaming market is segmented into subscription, in-game advertising, and others. Based on geography, the global live game streaming market is segmented into North America, Europe, Asia Pacific, Middle East & Africa, and South America.
The research provides in-depth analysis of prominent players holding majority share of the global market with a focus on all operating business segment and would identify the segment of the company focusing on live game streaming tools and services. Further, market share of prominent companies in the global live game streaming market would also be estimated. the study takes into consideration the key competitive information such as business strategy, product portfolio, key development, swot analysis, and research and development focus of all the live game streaming companies.
The global live game streaming market study would take into consideration the participants engaged throughout the ecosystem of the market, along with their contribution. Product portfolio would focus on all the products under the live game streaming business segment of the company. Similarly, the recent development section would focus on the latest developments of company such as strategic alliances and partnerships, merger and acquisition, new product launched and geographic expansion in the global live game streaming market.
Major players active in the global live game streaming market include AfreecaTV, Apple Inc., BIGO, Blade Group, Douyu TV (Tencent Holdings Limited), Facebook Gaming, Mixer (Microsoft Corporation), Nvidia Corporation, Parsec Cloud, Inc, Smashcast, Sony Corporation, Twitch (Amazon.com, Inc), Vortex, YouTube Gaming (Alphabet Inc’s), and YY Live.
The Global Live Game Streaming Market Is Segmented As Below:
Based On Solutions
Based On Revenue Model
Based on Geography
Middle East & Africa
InsightSLICE adopts a research methodology which is highly meticulous and comprehensive, yielding accurate research results. Our research methodology utilizes data triangulation model which helps in the precise collection and validation of information. Our set processes for problem solving and paid primary tools guarantee that any client requirement is met with utmost diligence and accuracy. Some of the primary components that are consequential to our research approach are:
Secondary Research or Desk Research
Distinctive Data Model
Secondary Sources include but are not limited to:
Past Published Research
Historical Data and Information
Primary Sources include but are not limited to:
InsightSLICE also leverages three types of data triangulation approaches as follows:
Data Source Triangulation
Extracting data and validation from multiple type of secondary and primary sources
Combining various methodologies to validate data inputs
Applying different theories to check credibility of data sets